SuperBetter Classroom was created to offer schools practical & engaging ways to improve student mental health, resilience & life skills. Treatment alone won't end the youth mental health crisis. We need to empower skills & resources that reduce anxiety & depression prevalence. SuperBetter fills the gap for prevention that is evidence-based, accessible & globally scalable.
SuperBetter is a mindset intervention. Educators have been teaching the Growth Mindset for nearly 20 years. Now they can also teach the SuperBetter Mindset to empower resilience, mental health and life skills.
The SuperBetter Mindset is easy to teach, and creates a powerful mental framework that uses the psychology of game play to empower success in all of life. The SuperBetter Mindset can be taught in classrooms and afterschool programs. It is also a safe and supportive framework for mentoring and coaching.
Educators can teach the SuperBetter Mindset using a tech-enabled platform, or with traditional curriculums (without tech).
The tech-enabled platform brings SuperBetter to life in the classroom, fostering a culture of thriving. Teachers reinforce the gameful language & methodology, and host challenges that students complete on the SuperBetter app.
Teachers use a web-based Host dashboard to form student squads and host SuperBetter challenges for them. They select challenges from a library or create their own. The challenges improve social, emotional, mental & physical resilience skills. Squad challenges have 5-days of activities to achieve its goal. Students spend ~10 minutes a day completing real life activities prompted by the SuperBetter app (iOS, Android, web). Teachers allocate classroom time and can also use a flipped classroom model to have students complete activities outside of class.
Over 1 million people have used the SuperBetter app. SuperBetter Classroom is spreading by word of mouth. SuperBetter has a TED Talk with 9 million views (Jane McGonigal's 'The Game That Can Give You Ten Extra Years of Life') and a New York Times best selling book, SuperBetter, The Power of Living Gamefully that are popular with educators and create awareness & excitement for SuperBetter and our classroom innovations.
We partnered with Phoenix Foundation in Zambia to pilot and develop a curriculum for educators in low resource schools without access to technology. The 'SuperBetter Children' curriculum teaches the SuperBetter methodology and how to apply it to overcome life's challenges. It is available to educators in developing countries.
The City of Mobile, Alabama is using the SuperBetter Mindset as a framework to mentor students who are at risk of expulsion or serious discipline. The city's Family Intervention Team teaches the SuperBetter Mindset to the at-risk students and their parents/guardians as a coaching framework to foster safe & supportive communication and positive growth.
A partnership with American Student Assistance is teaching the SuperBetter Mindset to diverse teens in the U.S. as a digital curriculum. SuperBetter is the 3rd most popular program among over 200 curriculums offered in their EvolveMe career empowerment platform. The SuperBetter online curriculum has a 99% completion rate. 11,000 students completed the SuperBetter curriculum last quarter.
Teachers can visit www.SuperBetter.com to learn about the classroom product, watch demo videos, read about the science, and subscribe to a Host account for their classroom. Schools and other organizations can schedule a presentation and demo by sending an email to alliances@superbetter.com.